Poll

Do we change the AGOA Minecraft map?

Yes
3 (42.9%)
No
4 (57.1%)

Total Members Voted: 7

Author Topic: Change da AGOAmap  (Read 2849 times)

Offline frogman

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Change da AGOAmap
« on: November 21, 2011, 06:14:43 pm »
Because chunk errors.  I wouldn't mind at all.

Offline Mad Russian

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Re: Change da AGOAmap
« Reply #1 on: November 21, 2011, 08:35:21 pm »
Holy Cow! Why would you do that? I'm sure most people won't mind, but a few people on here (Denovin, Doni, Anya, Brady, myself, maybe others) have put in immense amount of work, thinking that this map will around for LONG time.

I don't think it's fair that you are considering the opinion of everyone equally, when it is a minority of the players that made the server/map what it is. Most people don't have much done on this map (or are admins) and would not care.

I know the some chunks look real bad, but how often will they actually affect your game play? Hardly ever, if at all, just don't go there.
« Last Edit: November 21, 2011, 08:37:03 pm by Mad Russian »
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Offline Denovin

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Re: Change da AGOAmap
« Reply #2 on: November 22, 2011, 06:18:13 am »
lets just fix them.. manually (c:  Can we find out why they are broken?  Was it after the latest patch?  Should we put a moratorium on exploring anymore till the next patch since they botched something in the code it seems?

Offline frogman

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Re: Change da AGOAmap
« Reply #3 on: November 22, 2011, 06:49:24 am »
The problem is that they change the terrain generation code every few updates.  I'm hoping that'll be done now since Minecraft is officially released, but somehow I doubt it.

And we should fix it manually, it would be a fun project!  It would also take 2 years.

Offline gbrewster

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Re: Change da AGOAmap
« Reply #4 on: November 22, 2011, 08:09:38 am »
It would take a very long time to fix the chunk errors. If you look at the map, you'll see what I'm talking about. The chunk errors are retarded and everywhere, I would install something like world edit, but I would have to install bukkit for a while(which isn't a problem). Fixing chunk's are a pain, and with the amount that has been explored it's not worth it. We'll probably end up fixing where we build and no where else.
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Offline Mad Russian

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Re: Change da AGOAmap
« Reply #5 on: November 22, 2011, 09:45:08 am »
What other areas do we need to fix? We will only be seeing the are we are building. Besides, do you remember the chunk errors on the old map? I have seen basically the entire map, I explored a 1000x1000 area myself and I saw plenty of this kind of stuff. It was not as common as it is now, but this map is already much bigger then the old one.
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Offline gbrewster

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Re: Change da AGOAmap
« Reply #6 on: November 22, 2011, 01:37:35 pm »
Check the giant arrow in the middle of the map. And the freaking drop off's. Yeah.
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Offline Mad Russian

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Re: Change da AGOAmap
« Reply #7 on: November 22, 2011, 01:53:50 pm »
Oh, I know what happened, and why the chunks are screwed up. If you look carefully, you can see the part that was randomly explored prior to the update. Someone when out there and made a random path. Then when the update came out, with different land generation, it left the old piece and filled in the missing part with what it is supposed to be now. So we have a piece of the map with the old generating code, and a piece with the new generation code.

There was a reason we asked people not to explore before the update. And this is it.

Here is a picture of the map, to try to help people understand what I'm saying.
http://i.imgur.com/if5cG.png
The black area was what we had before the random exploration.
The red area, is a approximately the random exploration that was done.
The Yellow area is the are that the un-used nether portal lead to.

The point is, the chunk errors are on the margins of old land, and new land, and almost all the them are along the red lines.

We also cannot just revert the map back. The new code is in place, and would simply regenerate the same as it is now.
We can...
1. Revert WAY back to before the random exploration took place, by whoever it was.
2. Fix it ourselves.
3. Start a new map :(
4. Ignore it
5. Ignore it and blame someone :D
6. Magically cut off the parts of the map that we don't need/want, then go and re-explore the map so it generates using the new code.

I would vouch for #6, but that is, unfortunately, probably not possible. :(
So I therefore vouch for numbers 2, 4, 5.
 
« Last Edit: November 22, 2011, 02:05:59 pm by Mad Russian »
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Offline gbrewster

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Re: Change da AGOAmap
« Reply #8 on: November 22, 2011, 02:14:33 pm »
I kind of want to know who it was, because it's pissing me off.
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Offline Mad Russian

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Re: Change da AGOAmap
« Reply #9 on: November 22, 2011, 03:32:21 pm »
Yea, but then again, I almost don't want to know who it was. It was probably not on purpose, or they did not know at the time, and they would end up getting a ton of crap from people for something he/she was not aware of.

Also, I have spent some time looking around the Mojang pages on getSatisfaction. They have a lot of other stuff planned, that will be coming by later. So, I'm thinking that it is not worth it to start a new map, since something similar is very likely to happen with future updates. I don't want to start a new map for each update. I say we keep going with this one until Mojang cools down and is getting real close to saying the game is entirely complete, before we start a new map.
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Offline gbrewster

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Re: Change da AGOAmap
« Reply #10 on: November 22, 2011, 04:17:41 pm »
People would not be informed if they would join the freaking forum!
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Offline Denovin

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Re: Change da AGOAmap
« Reply #11 on: November 22, 2011, 05:04:00 pm »
People would not be informed if they would join the freaking forum!
Ive asked.. Ill resort to begging  (c:  Entirely too few people posted there favorite books!

Is it possible to roll back 1 week?  It wont be a huge loss.. if not.. then I say we just move forward and do our best to continue on.  Im pretty sure whoever explored was under the understanding that was we were waiting for 1.9 beta.  1.9 beta came as 1.0 release, so they assumed the lockdown on exploration was over.  No punishment needed, not even a sorry.  A sorry cant fix it, and they didnt intentionally causes the damage.  i mean.. how would they know the damage was caused anyways because they cant see overheard till the next day.

Offline Mad Russian

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Re: Change da AGOAmap
« Reply #12 on: November 22, 2011, 06:46:46 pm »
I agree with what your saying Denovin, but Greg also make a good point,t most people, or at least many, do not check the forum at all. We are not saying that people need to use the forum, real all the posts, post anything, and so on. But people should at least keep up to date with what's going on with the server.

I guess what I'm saying is that there should not be an excuse for people not knowing that we were not supposed to explore. It was made obvious on the forum, and for a couple days we told everyone we saw in-game that we were not suppose to explore. People are also asked to join the forum when they start playing on the server. Greg is irritated, and honestly so am I, since this is not the first time this has happened. We have had similar problems since the old map, nearly from the start of the server.

Quite frankly, I think people should not be allowed to play on the server if they don't sign up and use the forum. I know it's a bit overkill, but maybe we should force people to check the forum weekly or something. If they go over 7 days without checking the forum, don't let them on the server. We can also make a new section were we post this kind of stuff, the important stuff everyone needs to know, so they only need to check that pages. I don't know.

P.S. You guys don't have to take my post here far to seriously. I'm a bit irritated over this whole thing since it has happened before, so I'm venting a bit here :D
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Offline gbrewster

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Re: Change da AGOAmap
« Reply #13 on: November 22, 2011, 08:27:57 pm »
Let me be clear on this. It annoys me that people don't use the forum. But a kid named Riley who beat boxes next to me every day also annoys me. The point is, that people don't care, and I don't expect them to.

Scratch that

Yes it's annoying that people don't join the forum, or explore. BUT, it's a game. While it's annoying, it's nothing to get worked up about. I barely play, and as long as it doesn't take me much time to fix, I don't really have a problem.


TL;DR - I doesn't matter. Do whatever guys. I REALLY DON'T CARE :P

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Offline Mad Russian

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Re: Change da AGOAmap
« Reply #14 on: November 22, 2011, 10:09:45 pm »
Agreed, I was trying to take your side in this a bit. Cause it does get annoying, and you do put in a lot of time and work into AGOA as a while :D

And just saying... but you might regret saying that, sooner or later. At least say that people can do whatever they want as long as it is within server rule bounds (griffing, hint hint). :D

By the way, is the AGOA Game 1.0 downloaded anywhere on the site, I can't seem to find it anywhere. And, I am now official working on AGOA Game 2.0, which is mostly going to be a buff up of the first. Any suggestions would be nice. You guys should all go and try it.

And, please, after trying it, don't say anything, it will ruin it for others, and we don't want to do that :D
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