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General Game Board / Re: Elder Scrolls Online
« Last post by Denovin on February 09, 2014, 08:21:17 am »
Over 1 year later, and its stress test beta! if anyone wants a key.. it tends to get you into the next beta weekends if they have any.
Minecraft Server / Re: ANUSTART
« Last post by Mad Russian on November 06, 2013, 09:28:34 am »
Well, you are way ahead of me Greg! Nicely done.

I think you got the most of it. The only thing I'll add is that I MAY add Bukkit later on, but ONLY for administrative plugins (and WorldEdit, I love WorldEdit). There WILL NOT be any gameplay changing plugins.

The only exception to that could ever occur is if a super majority (75%+) of players vote for something, AND I can and am willing to put in the extra effort to keep it running ( some things just over-complicate things way to much). I reserve the right to make the final decision even in these cases because the majority has been wrong before on some of these decisions.

My final decision will also always be made with input for two others. So the people I have in mind know I'm referring to them....
-One of them has been my gaming friend for the last couple years. His last name starts with W. He prefers survival and I trust his opinion more then my own.
-The other I went to school with. We programmed a small *thingy (in java) during some free time. It was (and still is) amazing.
Minecraft Server / ANUSTART
« Last post by gbrewster on November 03, 2013, 07:48:36 pm »
It is a nu start for AGOA's Minecraft server. With the release of 1.7.2, we have gone back to the good ol vanilla Minecraft. After almost three years we have come to conclusion that we cannot please everyone. We tried vanilla, we tried Bukkit, we tried survival, we tried creative. We have binders of players and information about their habits and what they like. Sadly we cannot please everyone, and we are done trying to. We base most of our decisions off of what the majority of players want, with a few exceptions. We chose to use vanilla, and we chose to do survival. While this was based more on what people wanted, we had to turn away a majority of players because they preferred creative. While Premiere-Pyrus and I are here to make your experience the best possible and give players what they want, we are also here to manage and keep things going. This means we cannot give players everything they want. More so we can make your wildest Minecraft dreams possible, we are not going to do things for you. We cannot help you build or hand stuff to you when you want it. That defeats the purpose of survival.

New decisions that directly impact players will always be run by them for their opinions. Players need to have things they want in order for a server to be successful. To a point. While we will ask for the groups opinion, we cannot always say that it will be the final decision. Admins and managers who implement these changes will always have the final say in a decision or request. This is for the security, and stability of the server, and to ensure that the majority of players are happy. So, with a majority of players wanting to bring the server back to its roots, we have done so.

Changes to the server, that will affect players
  • Map no longer displays players locations, chat or live update
  • Players are strictly survival
  • Map has an ad on it now, to hopefully bring in some easy money (please disable adblock for
  • Map currently is missing biomes within the 5000 block range
  • Other stuff I can't remember

Anyway, I hope to see you guys online, and having fun. We are always open to suggestions, so please let us know if you have any questions. Send any comments or concerns to
General Discussion / Re: I consider this an accomplishment
« Last post by Mad Russian on October 03, 2013, 03:01:54 pm »
Nope. I did the search myself to check. It is in fact ranked highly.

Also, if you search
-install myst dosbox
-install myst windows 3.1
-myst dosbox
-myst windows 3.1
Or some varition of those terms, it brings up another of Morgan's (frogman) documentation post as the top result. Which is quite impressive.
General Discussion / Re: I consider this an accomplishment
« Last post by Denovin on September 03, 2013, 08:37:22 pm »
Its only at the top because he visited the page recently, lol
General Discussion / Re: I consider this an accomplishment
« Last post by Mad Russian on July 24, 2013, 08:40:52 pm »
That is an accomplishment for sure. Especially in beating the main Ubuntu pages.

Congrats. It is not easy to get a ranking like that.
General Discussion / I consider this an accomplishment
« Last post by gbrewster on July 24, 2013, 03:36:04 pm »
Minecraft Server / Re: Minecraft 1.6
« Last post by Mad Russian on July 16, 2013, 05:28:28 pm »
A stables was among one of the considerations I had. I just do not know how the sale of horses can be done. Maybe just have it sell Horse spawn eggs? That would work, but horses are actually quite common once you get out of the desert on our current map (though not the case on all new 1.6 maps). I have seen a lot during my travels on the map.

The currency will most likely be what it was before, gold ingots. It seems like a good way to go. Gold is quite useless in the game currently. Emeralds could also be used for this, but that limits currency to the admin-set-up shops only since they are so hard to find in the game normally. Gold would allow people to trade with one other without being dependent on the admin shops. If emerald were used for player trading, its rareness would hyper-inflate its value in create mini economies that vary hugely among players.

My only concern is that gold might become over abundant at one point. The only fix I can think is to make admin shops buy goods for around half its selling price at those shops. I might even have to disallow the sale of certain very abundant resources to admin shops. People tend to have tons of chests full of cobble, which would quickly flood the economy with gold, killing the potential for player to player trading.

Still needs work I guess. If anyone has suggestions, let me know.
Minecraft Server / Re: Minecraft 1.6
« Last post by AdmiralReesR5 on July 10, 2013, 05:16:04 pm »
It would be great if one of the shops at the market near the spawn was a Stables. Also I was wondering what the currency would be.
Minecraft Server / Re: Minecraft 1.6
« Last post by Mad Russian on July 10, 2013, 11:36:50 am »
I'll use this post as a place to update what I've done on the server so far.

And, as always, you can see the map and at

Currently, players spawn right on the edge of the desert. If they follow the road from there, they will very quickly reach a desert town. The plan here is to eventually have it so players can use the market stalls (either as server shops or player made shops, or both), as well as own/use the houses in the town as residences (both in the desert town and the desert city).

The map in general has an expansive road system made. It connects the desert town near spawn with the desert capital city (name pending, suggestions?) with 5 villages, 2 pyramids, a rogue town in the making, and a player built town-in-process.

As for things planned.
-The road system will soon also connect with the large island in the spawn (and all it's features), the underwater shrine (name pending as well), and the the soon-to-be-founded AGOA City.
-I also hope, sometimes in the not-to-far future, to once again start a nether transport tunnel system like we had in the past.
-On top of all that, I hope to once again get Wayshrines placed around the map. They will be more out of the way (hidden) then before, have a higher cost to use, and hopefully be a fun feature to have in Vanilla minecraft (these are pure vanilla if you did not know).
-Sometimes in the not-to-far future I will be adding a new, large, building for all to enjoy. It may, or may not be part of the future AGOA City. And, it may or may not be the spawn building in the future. I am not sure yet. I will need feedback from other admins about it (I'll make contact when I need).

If you guys have anything else you want me to connect to the road system let me know. I will do my best to get them done in a timely manner.

Also, if there are any buildings that we have had on previous maps, that you really liked and think are nice enough to be moved over to this map somewhere, let me know. There is a good chance that I can get a hold of it. If we decide that it's a nice enough building, and if I can find a nice placement for it, I will put it on the map for people to explore and enjoy.

Any other question and / or suggestion, as well as objections, are happily welcomed. I wanna hear them. I can't make a server that you guys will fully enjoy, if you don't tell me what you want out of it. 

Happy Mining!

EDIT: i is goods with da grammerziz
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