Author Topic: Private mod for AGOA.  (Read 2443 times)

Offline gbrewster

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Re: Private mod for AGOA.
« Reply #15 on: September 16, 2012, 11:10:00 pm »
Yes
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Offline Mad Russian

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Re: Private mod for AGOA.
« Reply #16 on: September 17, 2012, 07:36:32 pm »
Denny, do you have any programming experience? This is quite easy to pick up if you have prior experience. I just need someone to help me implement stuff faster, and give me a good kick when I start slowing down xD

Also, is anyone here good at making textures? I am about as horrible as you can be at making them (note the horrible looking shards, yes those are shards). I currently have Johnny (Johnny125) working on some, but I need them faster then he can get them done in the time he has.
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Offline Denovin

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Re: Private mod for AGOA.
« Reply #17 on: September 18, 2012, 07:54:20 am »
My programming experience is from Turbo Pascal in 1997, along with some TI85 programming, small math code calculations only.  Though I did make a program that shows the work for complex math problems in AP Calc, and AP Physics.  BTW.. I took these classes.. and didnt finesh college.  I now make as a 32 year old $19 (with full benefits however).  I STRONGLY recommend doing whatever you can to complete a degree in something that will pay well when complete, and there is work available.  Even taking multi degrees wouldnt hurt.

I can edit some pixels (work on textures), and I can TRY to go over your code... though Ill be REALLY bad at it at first, and Im not so good at writing from scratch, but Im great at going over others coding and making it smaller/more efficient.  Though I have 0 experience with any of the up to date coding programs.  Even Turbo Pascal when I learned it was dated.

Offline gbrewster

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Re: Private mod for AGOA.
« Reply #18 on: September 18, 2012, 09:38:24 am »
Why the heck hasn't Minecraft been released on TI84's? Come on Mojang, you have to include those things.
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Offline Mad Russian

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Re: Private mod for AGOA.
« Reply #19 on: October 02, 2012, 01:41:22 pm »
I have been looking into API's for this mod. I really want to make it so installation is only required on the server side, but it is quickly looking that will not be possible. I honestly almost don't wanna keep going with the project if it requires installation on client side. People joining for the first time, without the mod installed on their client would crash when seeing anything new from the mod. I will keep looking into ways around this.
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Offline gbrewster

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Re: Private mod for AGOA.
« Reply #20 on: October 02, 2012, 09:56:52 pm »
What about that API+ or sprout... I thought those did it...
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Offline Mad Russian

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Re: Private mod for AGOA.
« Reply #21 on: October 02, 2012, 10:27:41 pm »
My new thread, the one with the poll explains this Greg.
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